Sven Krasser's Blog
Musings on technology, security & sundries
-
Recent Progress on “Cab Hustle”
Since my last post in October about Cab Hustle, my Commodore 64 retro game programming project, there has been some progress—mostly under the hood. Before diving into it, the game was also covered on the Universe64 YouTube channel. That was a bit of a pleasant surprise since outside of this blog and on my YouTube channel, I haven’t been talking about it at all.
As a quick review to catch everyone up: Cab Hustle is a two-dimensional thrust/gravity-based game. The objective is to pick up passengers by landing on platforms and then bring them to their requested destination platform. Here’s what’s new (alongside some background about developing for the C64).

-
Around Sedona
Outside of cooking and eating turkey, Shannon and I spent the last week gallivanting around Sedona, Arizona, by foot, car, and UTV. Below are a couple of pictures I took using my Z6 II, my X100T, and my iPhone.
-
Cab Hustle: My New Game for the Commodore 64
Over the past months I’ve been sporadically working on a new game for the Commodore 64, which for now is called “Cab Hustle.” The game’s objective is to maneuver a flying taxi through the playing area to haul passengers between platforms, similar to “Space Taxi” on the C64 with a ship that flies like the vessels in “TurboRaketti” on the Amiga.

-
Sylt, Germany
After a pandemic-induced one-and-a-half year hiatus, my wife and I were finally able to see the family in Germany for a trip to the island of Sylt. Below are a couple of snapshots, taken with my trusty X100T.